2/3/2024 0 Comments Review cat quest iiThe environments and characters are all bathed in deep color, with details making it easy to tell facial expressions and emotions without the need for text. The core game is a blast to play and made even better by a bright art style that hasn’t changed much since the first - but also shows that getting things right once means that you don’t need to do much to improve upon the sequel’s graphics. Having the red circle helps, but doesn’t solve every problem as several enemies attack in quick bursts, resulting in the player still needing to keep their eyes peeled for attacks. Having this time means that you and your partner can attack with a better plan than just hoping to avoid attacks as you can see them coming easily and thus a losing battle is just one where you either came in with a poor loadout or need to learn the attack patterns. This goes from light to dark red to let you know that an attack is winding up with the dark red meaning it’s going to make impact within the next second or so. The defensive side of combat is far more robust and easy to grasp here thanks to the usage of giant red circles showing the attack radius for enemies. You can also switch between characters with the press of a button, so if you go into a big fight thinking that long-range is the way to go and find out that it isn’t, you can easily just swap characters and try the battle from short-range without having to die and reload your save to find out the hard way.Ĭat Quest II keeps combat easy to learn, but harder to master. Having two characters on-screen at once works well because the AI-controlled ally actually has a brain and will go to attack or heal whenever possible. The sequels ups the ante not only in the kinds of combat you can do, but in how you approach tougher battles. The first gave you a steady progression in difficulty, but its formula never truly changed. This results in a far more rewarding experience than the first game - even in its earliest goings. If everything works out perfectly, you will land a shot from afar while your ally attacks close-up or vice versa. Instead of being able to turn your brain off and slash, you need to plan every movement to evade enemies and then attack them. This means that you will have to get better at the core game - mainly defense, to survive, let alone excel. While you do gain a lot of range and therefore freedom with a ranged attack setup, your HP is halved. This magic allows you to play the game as almost an isometric Mega Man, as you can do a lot of damage from afar - but at a cost. While you do only start off with a short-range sword, you quickly get more powerful variants of bladed weapons alongside long-range magic. You can play the game the same as before and just slice and dice, but now, you can make one character an up-close brawler and the other a long-range spellcaster or ranged weapon user. Now, with two characters to switch between, your strategy changes completely. In an action game like this, that isn’t the most exciting as you needed to evade more than attack and it led to things being too repetitious. The original was hurt by only having a sword and it resulted in you needing to stick and move more. Beyond playing as just a cat, you can also play a a dog - which is largely just a visual difference on the surface, but it goes so much deeper in the core game. Instead of playing as a king cat (aren’t they all) out to find his sister, you now have the ability to switch between two characters. The sequel features some of the first game’s characters and changes up things just enough to keep things fresh while also making things accessible to newcomers. While it was released on just about everything, it fit in perfectly on the Switch and to a lesser extent on mobile, where the smaller scale of the adventure worked nicely even if the controls weren’t exactly on-par with the console and PC versions. Dungeons were bite-sized and allowed for players to get things done in a small timeframe. Its action RPG mechanics were addictive and the dungeon-crawling aspect of it was done just about perfectly. The humor was pun heavy while the combat was fast and allowed you to quickly pick up the core mechanics while still rewarding higher-level play. Starring a cat that needed to save his sister, it combined adorable felines with action RPG mechanics and a touch of dungeon crawling and comedy. The original Cat Quest hit two years ago on just about everything and offered up something new.
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